Installation and Quick Start

  1. Vst Mixcraft Plugins
  2. How To Install Vst In Mixcraft
  3. Vst For Mixcraft 8
  4. Mixcraft 8 Plugins
  5. Free Plugins For Mixcraft 9

Install the DAW Plugin

The Band-in-a-Box DAW Plugin is one of the components installed when you install the main Band-in-a-Box program. You can also find the installer in the Band-in-a-Box folder in:

The showstopper VST instrument for electronic music. Nightlife is a fun and inspiring virtual synthesizer instrument, packed with bone–rattling basses, otherworldly pads, beat–synced arpeggiated patterns. Free Mixcraft 8 Vocal Plugins Free VST Plugins, Free AAX and AU Plugin Download 15 Free VST plugins, audio DAW music production AAX and AU plugins by Voxengo, with plugin download links. 'Free' in our case does not assume 'inferior': our free plugins are based on the same best technological base as our paid plugins. Simply download, copy, and then paste the VST into your Mixcraft Folder. REMEMBER TO LIKE AND SUBSCIBE! Thanks for watching it. We will see you all in the next video. Generally plugins get installed. Simply download, copy, and then paste the VST into your Mixcraft Folder. REMEMBER TO LIKE AND SUBSCIBE! Thanks for watching it. We will see you all in the next video. Generally plugins get installed in Program files VST or Program files (x86) VST. Here is a list of plugins (VST, VSTi and DirectX) we have tested with Mixcraft 6 and above. This list in no way covers every plugin that will work with Mixcraft, in fact most will work. We simply cannot test every plugin.

bbDataInstallers

There are several plugin types that may be installed. The most common type is VST3 which is recommended if your DAW supports VST3. The VST3 plugin is installed by default to the standard location, which should be found automatically by most DAWs:

C:Program FilesCommon FilesVST3

In addition, all of the plugin types are available in the Band-in-a-Box folder:

bbBBPluginFiles

Band-in-a-Box DAW Plugin Standalone.exe is a special version of the plugin that is not used within any DAW, but instead works as a stand-alone program. This file is useful for troubleshooting or for people who want to run a simplified version of the Band-in-a-Box program. You can use this program to generate tracks quickly and drag them to Explorer. There is a ReadMe file in the bbBBPluginFiles folder that describes the purpose of the other file types. Note that if you need to use the VST2 plugin, it is not installed by default, and you should check the VST2 component during installation. For VST2 there is no standard location like there is for VST3, however there are several locations that are used and preferred by different DAWs. Some common locations for VST2 plugins are:

C:Program FilesVstPlugins
C:Program FilesCommon FilesVST2
C:Program FilesCakewalkVSTPlugins

If you would like to move the VST to another location, you can simply copy and paste from one of these default folders to your desired folder. Once the VST is placed into the correct location, it should be recognized by any DAW which uses that location for its VST folder, but you may need to get your DAW to scan for new plugins.

Load the Plugin in your DAW

Start by opening your DAW. Most DAWs automatically scan for and add VST3 plugins at bootup. The specific procedure for opening the plugin varies between DAWs, but typically you will add a VSTi (software instrument) plugin to a track. We will use Reaper to illustrate this. In Reaper you can go to the Track menu and click on 'Insert Virtual Instrument on New Track', then locate 'VST3i: Band-in-a-Box DAW VST3 Plugin' in the plugin list. At this point, you should see the Band-in-a-Box DAW Plugin user interface. The tracks section of the main screen is empty since we have not loaded a style or song, and the status icon at lower left corner of the plugin is white, indicating that the plugin is idle and not connected to Band-in-a-Box.

DAW Plugin opened in Reaper (a popular DAW), with no tracks generated

Verify the location of your Band-in-a-Box folder in Preferences

It is important for the plugin to know the correct location of your Band-in-a-Box folder, or else it won't work. Typically you won't need to make any changes to this setting, since the plugin can usually determine the correct folders automatically. However you should still verify that it has chosen the correct folders. Press the [File] button and select Preferences. Scroll down to the Folder Locations section.

Preferences dialog, showing Folder Locations section.

If you have Band-in-a-Box installed on your PC's internal hard drive, the 'Path for Band-in-a-Box' will usually be C:bb. In addition, the Paths for RealTracks and Drums will usually be C:bbRealTracks and C:bbDrums respectively, unless you are using a custom location for RealTracks and Drums. If you are using an external hard drive (an UltraPAK for example), then the path might instead be something like E:bb depending on what the drive letter is. If the folder paths are red, then that means there is a problem, for example Band-in-a-Box hasn't been found in the selected folder. The fourth folder path you can specify is for 'SavedTracks'; this is in the BBPlugins folder by default (i.e. C:bbBBPluginSavedTracks), however a custom location can be specified. One thing to know is that this folder can grow large if many tracks are generated and not cleared. Press OK to exit to the main screen of the Plugin.

Generate Tracks

The Band-in-a-Box DAW plugin works just like the full Band-in-a-Box program. You type in your chords in the chord sheet, set the chorus begin/end bars, set the key & tempo, and choose a Style. Band-in-a-Box then generates a set of backing tracks. Each Style consists of a set of instruments, which may be MIDI, RealTracks (audio), or a combination. For the purposes of this quickstart tutorial we'll just load in pre-made style demo using the StylePicker.

To open the StylePicker, click on the [Select] button, and click 'Select a Style'. At this point, the plugin will connect with Band-in-a-Box and the status icon (lower left) should turn blue. This opens the StylePicker window, which is virtually identical to the window you see in the full Band-in-a-Box program.

This allows you to browse and select Styles. The number of styles that you see in this window depends mainly on which Band-in-a-Box package you have. If you have the 'UltraPAK' for example, and have purchased some 'Xtra Styles', you will see thousands more styles than if you have the 'Pro' package. You should Rebuild this window the first time you open it, so that it accurately reflects the styles and RealTracks that are available to you. Press the [Rebuild] button at the bottom of the window, and select 'Fast Rebuild'. (Slow Rebuild will also look for third party and user styles, so is usually not necessary).

Choose a RealStyle (style with all RealTracks) by looking for styles that start with an underscore character. You could choose any of them, but for this demonstration, we'll choose _BLSHUFF.STY, because it happens to be a style that is in many different Band-in-a-Box packages, and has several RealTracks. Click once on the style, and then click the [Load Song Demo] button to exit back to the main screen. (Note: to find the style quickly you could enter the style name into the search filter at the top of the StylePicker.)

At this point, you'll notice that the tracks area is filled with the names of the tracks in the style, and there are some empty squares beside each track. This indicates that the tracks are empty; before you can hear anything, you'll need to generate them. You may see a flashing blue LED next to the generate button - this is telling you that tracks need to be generated. Note that after you have generated tracks, and subsequently make some changes to the song - for example, say you change some chords - this light will flash again. This is because the tracks need to be re-generated before they follow the new chord progression.

Now click the [Generate] button. The length of time for generation is dependent on the number of tracks being generated, and the length of the song including the number of choruses. Since the demo song we chose has 5 choruses and all RealTracks it will be on the longer side. The status bar at the bottom of the plugin window gives you information about what the plugin is doing.

Status bar at the bottom of the DAW Plugin, while generating

A popup message informs you when generation is complete. Now that the song is generated, we can see that the Tracks are no longer empty, and have green WAV 'buttons' (these aren't buttons in the traditional sense, but they are areas from where you can click and drag to move the track into your DAW or Windows Explorer).

_BLSHUFF demo - tracks generated. Notice the blue icon in the status bar (not white or red), indicating that the plugin is properly connected to Band-in-a-Box.

You can press Play or double-click on the Chord Sheet to hear the generated tracks. What you are hearing is the 'Style Mix', which is the top track. This is a rendered stereo mix of all of the tracks; you'll see that all of the individual tracks are also available but are muted M by default so that you don't hear them at the same time. It may be useful for you to understand that the files used by these tracks (e.g. the wave files) are saved in a timestamped subfolder of the bbBBPluginSavedTracks folder.

In our example, we had only RealTracks, which are audio as opposed to MIDI, so the generated tracks have green WAV buttons. It is also possible for there to be tracks generated from MIDI instruments; these show up with yellow MIDI buttons. Some tracks may also have a corresponding button on the right-side of the track, which is a secondary option for that track. RealTracks may have an amber CHART button, which indicates that there is MIDI notation available for that track, and MIDI tracks may have a WAV button available, which is a MIDI instrument track which was rendered to audio using the default GM MIDI synth in Band-in-a-Box (Coyote WaveTable).

Another feature you'll see on the tracks is a Mn or a St indicator. This tells you whether the track is a Mono or a Stereo track.

Using the Generated Tracks

At this point, there are two common workflows that people use. Some people prefer to transfer the tracks into their DAW for further processing. To transfer a track, click and drag from any of the green WAV buttons into the Tracks window of your DAW - this will drag a single wave file into the DAW. Alternatively you can click and drag from the dark blue All icon of the Style Mix to drag all of the tracks at once as individual files.

DAW Plugin opened in Reaper, showing tracks that have been generated and ALL dragged in as separate tracks.

The other workflow that some people use is to keep the Band-in-a-Box plugin open with the generated files and not drag them to their DAW, but instead hear them when they press Play in their DAW. For this to work, make sure the 'Sync To Host' feature is active (press the Sync button so that it is blue and has a checkmark).

You should also be aware of the setting 'Send MIDI data to DAW for playing MIDI tracks', found in the Preferences dialog. If unchecked, then the audio of the rendered MIDI track is sent to your DAW; if checked, then the actual MIDI data is sent to the DAW, allowing you to route the MIDI through a synth of your choice (this is a more advanced configuration and how it's done varies between DAWs)

Choose how you want MIDI tracks played through your DAW

Assuming you have Sync To Host enabled, then you should hear the Band-in-a-Box Plugin tracks play in sync with the tracks in your DAW. Note that the rendered tracks may or may not have a 2 bar count-in, depending on whether or not 'Lead-in' is checked. Also, note that the tempos should match between the DAW and the plugin - if they do not, you'll see a blue warning light flashing next to the tempo field:

Plugin tempo (120) does not match the DAW's (yellow)

Generating Additional Tracks

We've been focusing so far on the Style tracks, but the track table actually has three main screens that you can switch between by clicking the vertical tabs along the right-side of the Track list (Style, Extra, Riffs) or by scrolling up and down through the tracks.

The Extra tracks are additional tracks that you can generate in addition to the instruments included in the style. As an example, let's say we want to add an Electric Guitar soloist to our song. Click on the Select button and click RealTrack. This opens the RealTracks Picker, which is very similar to the RealTracks Picker dialog in the main Band-in-a-Box program.

For our tutorial, we'll select 'Guitar, Electric, Soloist Blues Sw 120'. You can find this quickly by entering some words like 'Blues soloist' in the search filter at the bottom of the dialog. Select it and press OK to exit the dialog. Notice that you are in the Extra tracks section which is color-coded green to distinguish it from the Style tracks. As before, you'll need to generate the track before you can hear it. This is where the Generate [Custom] (bottom half of the Generate button) can come in handy, since you may only want to generate the new track you have selected, and not want to re-generate ALL of the tracks.

The third section of the tracks table is the Multi-Riffs tracks. MultiRiff is a feature that allows you to choose one RealTrack instrument, and have it generate many different parts over the same song/chord progression. Click the [Select] button, and click 'MultiRiff'. In the RealTracks Picker, select a RealTrack as before, press OK, and generate.

FOR WINDOWS & MAC

MIDI Guitar turns any guitar into a true polyphonic MIDI Guitar, with latency and accuracy comparable to expensive and inconvenient hardware MIDI-Guitar solutions. This is achieved by connecting your guitar to your computer and letting MIDI Guitar use its polyphonic (multi-note) pitch detection algorithm to convert your guitars signal to MIDI that can be used to play a soft synth or virtual instrument or as a plugin in your Digital Audio Workstation

MIDI Guitar is available as both a VST/Audio Unit plugin, but also a standalone application that can transfer MIDI to your Digital Audio Workstation using Virtual MIDI on Mac OS X and a virtual MIDI cable driver on Windows.

The free trial of MIDI Guitar allows you to evaluate the recognition technology without any interruptions when using the Test Piano and with interruptions when hosting plugins or using MIDI output.

How do I install MIDI Guitar?
How do I buy and activate the license?
How to use in your DAW

Getting started with MIDI Guitar in your DAW

Ableton Live

Ableton Live 9

IMPORTANT: if you installed the VST, but it doesn’t show up in Live, try the following:
1) goto Live / Preferences / Plugins
2) Hit “rescan” with the “alt” key pressed. This will force Live to evaluate all plugins.

Here is another video that shows the basics of using MIDI Guitar as a plugin in Ableton Live 9, but is also slightly misleading. Please see the comment below.

In this video, the MIDI Guitar 2 AudioUnit is loaded and it outputs MIDI with the V-MIDI option, which works, but cause a latency overhead. Please don’t use the AudioUnit with Ableton. Instead, load the MIDI Guitar 2 VST plugin and use the direct midi output (which is enabled by default). In your MIDI/instrument track, go to “MIDI From” and select the audio track on which the MIDI Guitar VST is loaded. Now, when recording, you get MIDI into the piano roll of that MIDI track.

Ableton Live 8

  1. In Preferences / Audio, check that Audio Input Device and Audio Output Device are correct.
  2. In Preferences / Audio, check that In/Out Sample Rate is 44100
  3. In Preferences / Audio, check that Buffer Size is 256 or 128 samples
  4. In Preferences / File Folder, set “Use VST Plug-in System Folders” to Yes on Mac OS X and make sure the MIDI Guitar VST is found on Windows.
  5. Press Tab key to access Arrangement View
  6. Check menu “options”. Latency compensation should be OFF!
  7. Click “I-O” button to show In/Out section
  8. Click “M” button to show Mixer section
  9. Make sure you have an Audio Track named “1 Audio” and a MIDI track named “2 MIDI”
  10. Add MIDI Guitar VST to “1 Audio” track
  11. Click “In” button on the “1 Audio track” to verify that MIDI Guitar works with your audio interface.
  12. Select “1 Audio” as “Input Type” for “2 MIDI” track to redirect MIDI from MIDI Guitar to your MIDI track.
  13. Arm recording for “2 MIDI” track to record MIDI from MIDI Guitar.
  14. Click Record and then Play to start recording MIDI from MIDI Guitar.

Acoustica MIxcraft (not compatible)

Mixcraft (windows only app) does not support standard midirouting and therefore does not work with our plugin out of the box. Workarounds are theoretically possible but not for the faint of heart!

Apple GarageBand

Video tutorial for GarageBand:

Apple Logic Pro X

Apple Logic Pro X

Logic does not support routing MIDI out of AudioUnit plugins, but virtual midi works to get MIDI into Logic and is simple to setup. First, make sure you apply Logic’s low latency mode.

Recommended setup:

The best way to use MG with Logic is using the MG AudioUnit (customers only):

  1. Make sure you place the MIDI Guitar 2.component in your plugins folder (typically thats /Library/audio/plugins/Components/) as described above.
  2. Restart your computer so that Logic Pro will scan the new files you have installed.
  3. Next, open Logic Pro on your Mac and create two tracks… The first track should be an “audio track” for the audio from your guitar. On the channel fader of this “first” track, activate Midi Guitar 2 in the audio FX slot. Make sure you don’t use any other effects before MIDI Guitar (as MIDI Guitar needs a completely dry input).
  4. Now, create a second track. This new “second” track should be an “instrument track” for the “midi information” that will automatically come from the Midi Guitar 2 plugin on the first guitar track you created… These two tracks will work together!
    On the second track you created, do not call up Midi Guitar 2 in the channel fader slots.
    When you create an “instrument track” in Logic Pro, it automatically installs an instrument in a midi instrument slot… That is the instrument that will be activated and played by the midi information recorded on the track. you can of course change it to any instrument.

The following video shows how to use MG in Logic Pro X

This video shows how to use both internal sounds and midi in a simple studio setup:

Using only the MIDI Guitar standalone:

  • Instead of using the MIDI Guitar Audio Unit, you can simply run the MIDI Guitar standalone and select the MIDI Output Route: “MIDI Guitar Virtual MIDI Out”. Now “MIDI Guitar” appears in Logic as a MIDI input without any additional work. That’s it. It’s just there. This method will add a bit of latency compared to recommended approach described above.

Apple Mainstage 3

Toggle Conte

nt goes here

Ardour

If the buffersize in Ardour is set to 256, the usage of our MIDI Guitar VST is very straightforward.

We still need to add a quickstart vid here.

AVID ProTools (only via extra bridging plugin and midi loopback)

AVID ProTools

Since ProTools does not support VST or AU plugins you need to use MIDI Guitar standalone and a virtual midi driver. The idea is that you connect MIDI Guitar to ProTools though a virtual cable (in much the same way you would connect a physical midi keyboard controller though its software driver). Its fairly simple:

1. If you are using Windows you need a virtual midi loop driver, such as loopMidi or loopBe1 (both freeware). Mac users can skip this step as Apple operating systems already include a virtual midi standard.

2. Make sure MIDI Guitar works in standalone mode, i.e. you can play the Test Piano.

3. In MIDI Guitar select the virtual midi loop driver as MIDI Output (bottom left). On Windows that is a loopMidi/loopBe1 device. On Mac its the “MIDI Guitar Virtual MIDI Out”.

4. In ProTools, enable the same device as input. (Setup > MIDI >Input Devices > Check the box next to the MIDI Guitar loop output). Mac users just select the built in “MIDI Guitar Virtual MIDI Out”.

5. Thats it. Your guitar is now connected to ProTools, just like a midi keyboard.

Note that virtual midi is not ideal in terms of latency, although usually the impact is unnoticeable. We will consider an AAX plugin in the future.

Note for Windows users: Since most ASIO drivers only works with one application at a time you might also need a second interface.

Using BlueCat VST wrapper ( this works only on macOS)

As an alternative to the above, you can use the BlueCat VST wrapper.
You have to load the MIDI Guitar AU audio unit: that plugin will create a virtual midi port.

1. Use Blue Cat audio MB& in broadband mode with MIDI Guitar AU as the only plugin inserted.

Vst Mixcraft Plugins

3. My guitar is plugged into a DI into an input channel on my interface.
4. Go to setup/Midi input devices and make sure to select “Midi Guitar #1 out”. This seems like you may have to do this each time you open a session ( will need to check further)

Bitwig

Free vst pre amp. Our plugins work in Bitwig, and the MIDI is routable from our plugin to other tracks.
there is a quirk however with getting Bitwig to be able to record the MIDI onto a pianoroll.
We contacted Bitwig but still havent got an answer yet

Cakewalk by Bandlab

Cakewalk Sonar

Starting with Sonar X3 and any newer versions works great with MIDI Guitar:

  1. Copy the MIDI Guitar plug-in to the VST folder
  2. Launch SONAR. If the plug-in is no listed in the Audio FX list, run the VST scanner.
  3. Create or open a project.
  4. Add new audio track, set the input to a mono source (or use an existing mono track). Insert MIDI Guitar into FX bin or ProChannel. To record MIDI data from MIDI Guitar MIDI, using the VST2 drop down in the plug-in header click “Enable MIDI Output” otherwise load a synth plug-in directly into the instrument output of MIDI Guitar, enable input echo on and skip step 5.
  5. Add a new synh or change the input to an existing synth to MIDI Guitar. Make sure both the MIDI Guitar audio track and the synth (Instrument or MIDI) track have input echo enabled.

Old versions of Sonar:

In older versions of Sonar (version X1, X2) there are issues with MIDI Guitar. The Sonar addressed these issues in version X3, but some have found a workaround for old versions Sonar that apparently works in X1 and X2.

( Quoted from MoreK at KVR Forum: RE Sonar X2 & MIDI Guitar )

What I missed was the MIDI Guitar pop-up menu in the Synth rack. Clicking the keyboard icon with right mouse button gives a menu with no “Enable MIDI Output” option. You have to click grey area of the synth and you’ll get a different menu with the MIDI output option.

So, to summarize the whole setup:

  1. Copy VST plugin to your VST folder
  2. Launch Sonar. It should automatically recognize the new plug-in and create needed registry entries (ie you should see the plug-in as an effect in Audio FX menu). If not, use Plug-in Manager to scan new plug-ins.
  3. Use Cakewalk Plug-in Manager, find MIDI Guitar in Effects section and open “Plug-in Properties”. Enable “Configure as synth” option.
  4. Close Sonar and use Regedit to change generateEvents key from “0” to “1” in HKEY_CURRENT_USERSoftwareCakewalk Music SoftwareSONAR ProducerCakewalk VST X64Inventory -> MIDI Guitar
  5. Launch Sonar. Add new audio track. Insert MIDI Guitar (now found in Soft Synths menu) to FX bin.
  6. Go to Synth rack view. Right click grey area of the MIDI Guitar synth block and click “Enable MIDI Output”.

That’s it. Add your favourite synth to a new track and route MIDI input from MIDI Guitar, which should be visible in MIDI input menu.

Thanks again, works like a charm now.

Cockos Reaper

Cockos Reaper

Reaper 5.2

Reaper 4.2

Add MIDI Guitar as a FX plugin and click on the record field and select “Record: Output” and then “Record: MIDI Ouput”

Steinberg Cubase

Steinberg Cubase 9 and up

Windows users:
Please deactivate/uncheck the “ASIOguard in Cubase audio settings!!
For further helpseeCubase 8 video

Steinberg Cubase 8

Cubase 7

Add an audio track and an instrument/MIDI track. Add MIDI Guitar as an Effect plugin to the Audio track and select MIDI Guitar as input on the Instrument/MIDI track

FL Studio 20 (unconfirmed performance)

FL Studio 20

. is available for both windows and macos now!
The internal routing allows for connecting the loaded MIDI Guitar plugin to purchased FL synths and none-FL synths.
Note 1: MIDI Guitar is not made with variable buffersize in mind. The display of buffersize and cpu load are erratic.
Note 2: as for now, we dont really know how well it works latency and stabilitywise. It may be so that the standalone/virtual midi is more stable, especially on macos.

FL Studio (before version 20)

You have two options:

1. You can use the MIDI Guitar VST plugin inside FL Studio. This is optimal in terms of latency but unfortunately FL Studio does not currently support routing midi from VST plugins to its piano roll. Thus, you will be limited to hosting synths and instruments inside MIDI Guitars internal plugin host.
If using this option you need to make sure FL process audio in fixed size buffers. Please see the FL docs: http://www.image-line.com/support/FLHelp/html/plugins/wrapper_2_processing.htm

2. The other option is to use a virtual midi loop and the MIDI Guitar standalone. This is detailed below.

Install loopMIDI. Start loopMIDI and add a MIDI port.

In FL Studio MIDI Settings, Enable the loopMIDI Input MIDI device and set the loopMIDI Output MIDI device port number to 0

In the Mixer add MIDI Guitar plugin to an available channel other than Master. In MIDI Guitar plugin settings set MIDI Output port to 0. In the step sequencer select and enable a synth such a DX10.

MOTU Digital Performer

MOTU Digital Performer 8 & 9

How To Install Vst In Mixcraft

  1. In Preferences / Audio Plugins, make sure MIDI Guitar VST is enabled.
  2. In Setup / Configure Audio System / Configure Hardware Driver, check that Master Device is correct.
  3. In Setup / Configure Audio System / Configure Hardware Driver, check that Sample Rate is 44100
  4. In Setup / Configure Audio System / Configure Hardware Driver, check that Buffer Size is 256 or 128
  5. In Setup / Configure Audio System / Input Monitoring Mode, make sure that “Monitor record-enabled tracks through effects” is selected.
  6. Select Sequence tab
  7. Add a Audio Track
  8. Select Audio Input for the Audio Track.
  9. Enable Input Monitor and Record for the audio track.
  10. Select Mixing Board tab
  11. Add MIDI Guitar VST to audio track.
    In MIDI Guitar, set Patch to “Test Piano” and strum your guitar to test MIDI Guitar.
  12. Select Sequence tab.
  13. Add a MIDI track
  14. Arm MIDI track for recording
  15. Click record.

Magix Samplitude

Magix Samplitude

Very nice video introduction to MIDI Guitar using Samplitude by Kraznet.

Propellerhead Reason ( not compatible: no midi routing) Obs vst plugin folder.

Propellerhead Reason 10

From Reason 9.5 on, VST plugins are supported, but the midi output from a VST is still not routed in Reason 10.

Propellerhead Reason 9.5

From Reason 9.5 on, VST plugins are supported, but the midi output from a VST is not routed yet.
We’ve notified Propellerhead of this, hopefully they add the functionality soon. You still need the use the standalone via virtual midi route now.
https://www.propellerheads.se/reason-95

Propellerhead Reason below 9.5

Since Reason does not support VST or AU plugins you need to use MIDI Guitar standalone and a virtual midi driver. Its fairly simple:

1. First make sure MIDI Guitar works in standalone mode. If you are using Windows you need to install a virtual midi loop driver (such as loopMidi or loopBe1, both freeware). Select the virtual midi driver as output route in MIDI Guitar. Mac users simply select the MIDI output route: “MIDI Guitar Virtual MIDI Out”.

2. In Reason you must register the virtual MIDI driver as a MIDI Control Keyboard/surface. See the image below.

Note that virtual midi is not ideal in terms of latency. We do not know yet if there is has any real impact or not on latency. We will consider Reason Rack Extension in the future.

Vst For Mixcraft 8

PreSonus Studio One

Studio One Professional
IMPORTANT:
turn down dropout protection under Options->Audio Setup->DropoutProtection.
It cannot be set to maximum. Any other setting should be okay.

Studio One Prime

This free version of Studio One does not support VST plugins.

You can still use MIDI Guitar with it, using a virtual midi loop connection. On Mac its built in. On Windows you need loopMidi (freeware). Then select the virtual device as output route in MG and input in Sutiod One Prime.

Studio One Artist

This version supports VSTs with an extra add one that can be purchased from Presonus.

Mixcraft 8 Plugins

You can still use MIDI Guitar with it, using a virtual midi loop connection. On Mac its built in. On Windows you need loopMidi (freeware). Then select the virtual device as output route in MG and input in Sutiod One Prime.

Free Plugins For Mixcraft 9

Older versions of Studio One

Makes sure your samplerate is set to 44.1Khz and buffersize 256 or 128 samples.

Add track 1 (mono audio). Arm it for recording so you have your guitar here. Add the MIDI Guitar VST to this track. Adjust sensitivity.

Add track 2 (instrument track). Change instrument input to “MIDI Guitar”, “CH1”. Arm it for recording so you have your guitar MIDI here.

Record audio and midi by pressing record.

Sensomusic Usine

Sensomusic Usine

Video introduction to MIDI Guitar using Usine by Nay-Seven.

Traktion 7

Compatibility with popular DAWs

Please find guides for each DAW above.

NameVSTAudio UnitPlugin HostMIDI OutWindowsMac OS X
Ableton LiveYesYesYesYesYesYes
Apple GarageBandN/AYesYesYesN/AYes
Apple LogicN/AYesYesYes/V-MIDIN/AYes
AVID Pro ToolsN/AN/AN/AStandaloneYesYes
Cakewalk SonarYesYesYesYesYesYes
Cockos ReaperYesYesYesYesYesYes
ImageLine FL StudioYesN/AYesStandaloneYesN/A
Magix SamplitudeYesYesYesYesYesYes
MOTU Digital PerformerYesYesYesYesYesYes
Propellerhead ReasonN/AN/AN/AStandaloneYesYes
PreSonus Studio OneYesYesYesYesYesYes
Sensomusic UsineYesYesYesYesYesYes
Steinberg CubaseYes?YesYesYesYes

* On Windows it requires a virtual midi driver such as the free loopMIDI

Recommended DAW settings

Its recommended you run your DAW at 44100Hz using 128 or 256 samples pr audio buffer. Its important to understand that running at too high samplerates will cause latency and unresponsive tracking.

MIDI Guitar should work fine at high samplerates as well (88.2K, 96K, 192K, etc.), but it will cause additional CPU load and have no quality benefits as for MG concerned.

Processing old recordings

How

MIDI Guitar will generally process anyting on a track in a DAW, and this can be used to process old recordings in you DAW, in the same was as it can be used on live tracks, as long as those tracks are dry guitar recordings.

This means you can convert dry guitar audio recordings to MIDI, and have endless creative use cases. For inspiration please see this video: